http://bugs.winehq.org/show_bug.cgi?id=10778
Florian mcflow-forum@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mcflow-forum@gmx.net
--- Comment #10 from Florian mcflow-forum@gmx.net 2008-03-14 08:54:34 --- (In reply to comment #9)
After warping around and running across the map the game behaves as before the patch. But it is much better.
The patch solves the issue a little bit, but not complete ... for the short try (20min) I am at 4087m (VIRT) and the game is unplayable slow (about 5min long). Then the game crashes after the line err:ntdll:RtlpWaitForCriticalSection section 0x7e23da60 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0026, blocked by 001e, retrying (60 sec).
I'll give it another try later and report if something interesting happened.
I can confirm this. I get this, too. There are a lot of this messages: err:d3d:CreateIndexBufferVBO Failed to initialize the index buffer with error GL_OUT_OF_MEMORY (0x505) and this: fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
Gothic3 crashes with a Microsoft Visual++ error then.