https://bugs.winehq.org/show_bug.cgi?id=57524
--- Comment #6 from T E Dixon dixonte+winehq@stc-networks.com --- (In reply to RĂ©mi Bernon from comment #5)
Hmm, hard to say for sure. We usually rely on traces but for long runs it can become a bit unwieldy. Something like WINEDEBUG=+hid,+plugplay,+dinput,+rawinput maybe could tell. You can add +server if you want to trace wineserver requests, this will be absolutely massive though.
Maybe I'll get lucky and be able to reproduce it without a game running. Thanks, I'll see what I can do with that, but it'll likely take me some time.