http://bugs.winehq.org/show_bug.cgi?id=22518
Summary: Regression causing graphical errors in Dungeons & Dragons Online Product: Wine Version: 1.1.43 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: david@torangan.de CC: stefan@codeweavers.com
Dungeons & Dragons Online - Eberreon Unlimited displays a nasty graphical disruption under load on my system and others:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=17785
comments section, "Game run fine but textures are corrupted"
As a working version was also mentioned there, I made a bisect and got:
224043d6cf8b56e9ff2537358646700211d54d1f is the first bad commit commit 224043d6cf8b56e9ff2537358646700211d54d1f Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Jan 28 20:51:06 2010 +0100
wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range.
:040000 040000 1f55d5e837f1d9a7d2b4611f2de3e02dbcd8fafe c189de355870e1812adce96432f42a16967e2b2c M dlls
The mentioned workaround of reducing the frame rate didn't help for me, but there's also a setting to reduce Game Engine Speed which does reduce the flickers quite a bit in a recent wine (1.1.43). There are some left but the game is much more playable.
I'm using AMD 780G chipset graphics and the fglrx 10.4 beta from Ubuntu in Gentoo (without any fancy optimization flags).