http://bugs.winehq.org/show_bug.cgi?id=32585
Bug #: 32585 Summary: Post Apocalyptic Mayhem crashes on start Product: Wine Version: 1.5.20 Platform: x86 OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com Classification: Unclassified
Created attachment 42997 --> http://bugs.winehq.org/attachment.cgi?id=42997 terminal output
This might be a fishy one, and I couldn't decide what component would be appropriate but I think it's somehow related to wined3d.
The fact is that P.A.M (Steam) crashes immediately on startup with a backtrace as shown in the attachment. I found these workarounds: - either native d3dx9_36 or native d3dcompiler_43 works around the crash on startup (but d3dx9_42 must be set built-in) - native d3dxof also works around the crash (everything else is built-in)
The strange is that neither +d3dxof nor +d3dx,+d3dcompiler channels produce *any* output before the game crashes.
I should add that even if the game is able to run using those workarounds, it is very unstable. It tends to crash when - loading a new track - on exit (this seems to happen if blur effect was enabled)
After these crashes I frequently receive backtraces that indicate heap corruption and wined3d is involved too.
Reducing detail level, disabling audio don't help. No demo has been released. Let me know if you need further logs/tests.
Fedora 17 x86 Nvidia 250 / driver 304.64 X.Org X Server 1.12.4