http://bugs.winehq.org/show_bug.cgi?id=21708
--- Comment #16 from Rafał Mużyło galtgendo@o2.pl 2012-11-18 12:15:32 CST --- (In reply to comment #15)
(In reply to comment #14)
fixme:d3d:state_zenable Z buffer disabled, but ARB_depth_clamp isn't supported.
This FIXME is harmless in most games. The interesting question is why the Z buffer is disabled. Either the game explicitly disables it(ok), or there is no depth buffer(maybe ok, maybe not). Can you check if there's a line "No Z buffer
- disabling depth test" in a +d3d log?
No such line in the log.
(In reply to comment #14)
Now the window is still black, but instead of previous errors, there's only this one printed repeatedly: fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil.
This fixme is a side effect of the hack. It may cause rendering problems, but I suspect something else is broken.
Please try(on top of my two hacks) to set the following registry key: HKEY_CURRENT_USER/Software/Wine/Direct3D/AlwaysOffscreen = "disabled"
With this regkey, it seems to be displayed correctly.