http://bugs.winehq.org/show_bug.cgi?id=23483
Summary: Singularity: zooming with sniper rifle hangs for a couple seconds Product: Wine Version: 1.2-rc6 Platform: x86 OS/Version: Linux Status: NEW Severity: trivial Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: austinenglish@gmail.com
Created an attachment (id=29306) --> (http://bugs.winehq.org/attachment.cgi?id=29306) save game in front of sniper
I'll attach a save game that puts you right in front of a sniper. Simply walk forward, swap weapons with 'R', then zoom by holding right mouse button. The scope will take over the screen, but hangs for a second or two before the scope fills your screen.
Terminal shows: fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1d67a8: Downloading rgb texture to reload it as srgb fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x19c25628: Downloading rgb texture to reload it as srgb fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1d67a8: Downloading rgb texture to reload it as srgb
(which are there when running the game anyway), but canceling the game right after the slowdown shows: fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x1a0a8268) : pBox=(nil) stub
which stands out from the rest...