http://bugs.winehq.org/show_bug.cgi?id=22624
--- Comment #1 from drangon drangon.mail@gmail.com 2010-05-08 01:12:53 --- the following patch may temporally avoid the deadlock :
--- wine-1.1.44/dlls/wined3d/directx.c.origin 2010-05-08 11:23:04.431129862 +0800 +++ wine-1.1.44/dlls/wined3d/directx.c 2010-05-08 11:23:40.942207373 +0800 @@ -529,7 +529,9 @@ checkGLcall("Loading the PBO test texture");
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0)); + LEAVE_GL(); wglFinish(); /* just to be sure */ + ENTER_GL();
memset(check, 0, sizeof(check)); glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);