http://bugs.winehq.org/show_bug.cgi?id=24861
david.claessens@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |david.claessens@gmail.com
--- Comment #1 from david.claessens@gmail.com 2011-04-27 17:19:24 CDT --- I can confirm this bug.
32bit Ubuntu 10.10 with 2.6.35-28-generic-pae Wine: 1.3.18 (from http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu)
The game crashed twice now randomly while autosaving making the autosave file useless. Second time I started it from the console and this gave me the following output:
(this fixme:d3d message filled the whole history of the console) fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3DSWAPEFFECT_FLIP Creating hash table of size 128, num entries (256, 1024)...Done Creating hash table of size 256, num entries (512, 2048)...Done Creating hash table of size 512, num entries (1024, 4096)...Done Creating hash table of size 1024, num entries (2048, 8192)...Done Creating hash table of size 2048, num entries (4096, 16384)...Done Creating hash table of size 128, num entries (256, 1024)...Done err:seh:setup_exception_record stack overflow 132 bytes in thread 0009 eip 7bc71f25 esp 002312ac stack 0x230000-0x231000-0x330000 Segmentation fault