http://bugs.winehq.org/show_bug.cgi?id=26208
Summary: Medieval Conquest freezes at the "Loading" screen Product: Wine Version: 1.3.14 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: doctorwhoguy@gmail.com
Created an attachment (id=33414) --> (http://bugs.winehq.org/attachment.cgi?id=33414) Console output generated from running wine in a console
Present from at least Wine 1.3.5 through 1.3.14, when Medieval Conquest is launched, the opening video plays, although there is an apparent underrun causing the audio portion of the video to play a few seconds before the relevant portion of video. However, this dos not prevent the program from continuing. Options, difficulty, and new/save game options can be chosen without difficulty. Then the "Loading" screen appears with the 5 lizards and the progress meter. The progress meter continues until it reaches the 4th lizard and freezes indefinitely. In the wine console , when the game freezes, appears the error message:
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc, comment_size 0x34dab8 stub! fixme:d3d_shader:shader_sm4_read_opcode Unrecognized opcode 0xab, token 0xabababab fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc, comment_size 0x34dab8 stub! fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc, comment_size 0x34dab8 stub!
Then, for infinity until I kill the program, repeats the two lines:
fixme:d3d_shader:shader_sm4_read_opcode Unrecognized opcode 0x74, token 0x00680074 fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc, comment_size 0x34dab8 stub!
Attached to this bug is my console output from the time I started the program until I killed it, minus the literally hundreds of lines of that last repeated error message which were generated in only a few seconds.