http://bugs.winehq.org/show_bug.cgi?id=20159
--- Comment #3 from Henri Verbeet hverbeet@gmail.com 2009-09-26 09:07:04 --- Created an attachment (id=23772) --> (http://bugs.winehq.org/attachment.cgi?id=23772) patch
(In reply to comment #2)
Attached is a +d3d,+d3d9 crash log for Gothic3. Simply started a new game and on the loading screen the crash appears.
Looks like the stateblock doesn't take a reference when capturing (but it didn't before my patch either...). How does the attached patch work?