http://bugs.winehq.org/show_bug.cgi?id=32986
Bug #: 32986 Summary: Fallout New Vegas: Anti-aliasing doesn't work properly Product: Wine Version: 1.5.24 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: joedavison.davison@gmail.com Classification: Unclassified
Before continuing I should mention Multisampling is enabled in the Wine registry.
Anti-aliasing in Fallout: New Vegas doesn't seem to work like it should. Values up to 8 samples (as per the launcher) apply anti-aliasing, but it seems like it's only in fact rendering with 2 samples. Selecting 9 samples or more simply disables anti-aliasing altogether.
World details are anti-aliased correctly. Buildings, streetlamps and the like are smoothed like they should be, while objects like grass are not. Furthermore, structures in the distance (like pylons) are not aliased at all and look like pencil scribbles from MS Paint.
I've observed this in Wine versions throughout the 1.5.x series. My distro is Arch Linux x86_64.
DirectX 9 DLL overrides *are* being used as the Steam installer for New Vegas installs DirectX automatically. I have not yet tested it without overrides.
This doesn't occur in Skyrim, a game that uses the same engine as New Vegas.
My specs: Nvidia 660Ti 2GB 16GB DDR3 RAM Intel Core i5 3.4GHz @ 4.0GHz