https://bugs.winehq.org/show_bug.cgi?id=44123
--- Comment #11 from Andrew andrew.mrolko@gmail.com --- (In reply to Józef Kucia from comment #10)
(In reply to Andrew from comment #6)
With the registry version added, specifically: MaxVersionGL, 40005 in decimal and 30002 in hex, the issue persists. Furthermore, users are reporting in the comment section here: https://appdb.winehq.org/objectManager.php?sClass=version&iId=34927 that this does not necessarily fix the issue.
Please attach a +dxgi,+d3d11 log.
Would running the command: $ WINEDEBUG=+dxgi,+d3d11 wine Steam.exe &>log.txt
And then launching the game from Steam achieve what you're looking for?
Or would it be wise to bypass Steam and the Launcher all together, by executing:
$ WINEDEBUG=+dxgi,+d3d11 wine eso64.exe &>log.txt
I ask, because I'm not sure if the issue appears when WINE is originally invoked (starting Steam) and the GPU type is not being detected correctly. Or if the issue appears when the launcher calls upon the application's executable.
Thanks