http://bugs.winehq.org/show_bug.cgi?id=9688
Angus Lees gus@inodes.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gus@inodes.org
--- Comment #21 from Angus Lees gus@inodes.org 2009-02-02 17:14:55 --- (In reply to comment #20)
There is a directory under content/T3/pctextures/ that is named fonts, and seems to have font text data in it. Does anyone know what it is there for? Is wine trying to use it's own fonts instead of the game's own fonts?
No, wine isn't trying to use it's own fonts (at least I've never seen a standard font like the one we're having troubles with)
And I know this bug discussion is centered around the D3DRS_WRAP0 errors, but I'm not convinced they're related. You often get the text (mostly) rendered correctly on the first drawing and then any redraw (mouse over buttons, page flipping books, etc) is completely screwed. From what I've been able to learn about D3DRS_WRAP0, I don't _think_ the text would _ever_ have been rendered correctly if that was the cause of our troubles.
Often there are recognisable parts of related textures (sections of alphabet, simple lines and other patterns) that are skewed into the bits of misrendered text. This is clearly a texture coordinate problem of some sort.
I wish I magically knew enough about D3D to be able to debug further :/