http://bugs.winehq.org/show_bug.cgi?id=11584
--- Comment #9 from Rico kgbricola@web.de 2008-02-18 13:05:27 --- Created an attachment (id=10835) --> (http://bugs.winehq.org/attachment.cgi?id=10835) Picture where the game hangs
the console output (last lines): fixme:d3d_shader:shader_glsl_color_correction Add color fixup for vertex texture WINED3DSIO_TEXLDL fixme:d3d:IWineD3DVolumeImpl_LockBox (0xeee04d0) : pBox=(nil) stub fixme:d3d:IWineD3DVolumeImpl_LockBox (0xeee04d0) : pBox=(nil) stub fixme:d3d:IWineD3DVolumeImpl_LockBox (0xd8dcb08) : pBox=(nil) stub err:seh:setup_exception stack overflow 44 bytes in thread 001c eip 7e9f59f4 esp 7cedbfd4 stack 0x7cedc000-0x7cfdc000 err:ntdll:RtlpWaitForCriticalSection section 0x7e4b7980 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0014, blocked by 001c, retrying (60 sec)
My specs: Fedora7 x86_64, 8800GTS(640MB), proprtary driver 100.14.23