https://bugs.winehq.org/show_bug.cgi?id=43158
Bug ID: 43158 Summary: The Witcher 3: dark opaque surface distortion Product: Wine Version: 2.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: shtetldik@gmail.com Distribution: ---
Created attachment 58405 --> https://bugs.winehq.org/attachment.cgi?id=58405 The Witcher 3: dark surface distortion
In some dark lit areas in The Witcher 3, there apear opaque surfaces that cut through the whole area (they are clearly not supposed to be there). When you pass through them and look from the other side, they are invisible.
See attached screenshot.
Note: sample_c_lz hack is applied, but they appear without it too.
Game version: GOG, 1.31. System: Debian testing, x86_64. Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1), Mesa 17.1.0-devel (git-af73acca2b). Resolution: 1920x1200. Settings: Max settings for all graphics (ambient occlusion: HBAO+), except Nvidia hairworks is off.