https://bugs.winehq.org/show_bug.cgi?id=47198
Yuko Moraes Pereira yukovamp@icloud.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |yukovamp@icloud.com
--- Comment #77 from Yuko Moraes Pereira yukovamp@icloud.com --- In Fedora 30 x86_64 I tested the latest wine + staging patches + Andrew patch for wine/dlls/ntdll/virtual.c changing "info->" for "p->" and the alternate fix patch (instead of custom glib) with echo 0 > /proc/sys/abi/vsyscall32
The game is working fine until now. I tested 5 vs bots and training. Strangely it is quicker than in windows.
Thanks for dedicating some of your time and knowledge to getting this game running again Andrew. Thanks to Juan for mentioning that tutorial.
Maybe I will test the custom glibc too later.
Obs: For those building their own wines, the first patch from bug 45667 was not needed, only the second I mentioned above. The source code was already fixed after the staging patches. The patch mentioned at the building wine tutorial above from 11 months ago was not needed either.
Obs2: To build wine first I patched, later I ran ./config --without-gtk3.