http://bugs.winehq.org/show_bug.cgi?id=10229
--- Comment #31 from Tobias Jakobi liquid.acid@gmx.net 2008-07-21 17:39:45 --- Created an attachment (id=14967) --> (http://bugs.winehq.org/attachment.cgi?id=14967) WINEDEBUG=+d3d8 trace
(In reply to comment #30)
FPU mode change by native d3d must be happening somewhere in IDirect3D8_CreateDevice. So if there is no CreateDevice then d3d fpu messing shouldn't be a factor.
I now attached the full log.
But maybe one of versions that were trying to connect was using d3d?
Nope, they were all using the OpenGL backend (which works better in general). For me e.g. the D3D backend doesn't work at all with wine -> just a black screen displayed.
Greets, Tobias