http://bugs.winehq.org/show_bug.cgi?id=13335
scy scytheman666@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |scytheman666@gmail.com
--- Comment #129 from scy scytheman666@gmail.com 2009-01-16 16:33:46 --- With Wine 1.1.13 "libGL error: drmMap of framebuffer failed" error disappeared. fps when playing warcraft3 are pretty good.(~70fps, with wine-1.1.12 ~20fps) no lagg anymore.
thanks for fixing this issue. :)
These are the messages i receive now, when starting warcraft3:
"err:ole:CoCreateInstance apartment not initialised fixme:advapi:SetSecurityInfo stub fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33f2f0,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3817 fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33f6c4,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3817 fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3817 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface"
with: ATI HD3870 on gentoo amd64: kernel 2.6.27 fglrx 8.12 xorg-x11 7.4