https://bugs.winehq.org/show_bug.cgi?id=49133
--- Comment #3 from William Pierce wgpierce01@gmail.com --- Trying out the fix from the bug this is a dup of: Using Wine Staging and setting registry DWORD value HKCU\Software\Wine\Direct3D\multiply_special to 2, but NOT 1, makes it render fine. Setting it to 1 has no effect. Performance is fine after shader cache is built up.