http://bugs.winehq.org/show_bug.cgi?id=31379
Bug #: 31379 Summary: Wined3d regression, D3D games crashes when run within VirtualGL/Bumblebee Product: Wine Version: 1.5.10 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: tiago_tagliaferri@msn.com Classification: Unclassified
On the update from 1.5.9 to 1.5.10, all D3D applications (5 games so far) which i've tried to run within VirtualGL crashed, all show the same backtrace. an output log with WINEDEBUG=+seh,+d3d attached. Oddly enough running with WINEDEBUG=+relay seems to bypass the crash.
I've ran a regression test and the d7250e97edfeb628f6076cba34828c3789fec5a6 is the first bad commit.