http://bugs.winehq.org/show_bug.cgi?id=32576
--- Comment #6 from Henri Verbeet hverbeet@gmail.com 2013-05-13 04:40:51 CDT --- (In reply to comment #5)
What happens with the ati/i915 drivers is that most of the graphics vertexes are not displayed, due to errors similar to this one:
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 63 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0xfe44288) WINED3DFMT_R16G16B16A16_FLOAT 1x1 0 samples. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 63
That's not quite enough log to say for sure, but my first guess would be Mesa built without floating-point texture support.