http://bugs.winehq.org/show_bug.cgi?id=19848
--- Comment #30 from Henri Verbeet hverbeet@gmail.com 2009-08-27 16:20:34 ---
(In reply to comment #28)
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #21: fixme:d3d_shader:print_glsl_info_log Fragment info fixme:d3d_shader:print_glsl_info_log ------------- fixme:d3d_shader:print_glsl_info_log (0) : error C6001: Temporary register limit of 2 exceeded; 3 registers needed to compile program fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4151 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4165 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3702 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4293 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
This wasn't there in the previous log. Regardless, could you add +d3d_shader and +d3d_caps? (i.e., WINEDEBUG="+d3d9,+d3d,+d3d_shader,+d3d_caps" wine arma2.exe &> debug.log). Note that you can use "&>" to redirect Wine debug output to a file.
Are you no longer seeing the crash from http://bugs2.winehq.org/attachment.cgi?id=23265 ? That part is probably the same as bug 18636.