https://bugs.winehq.org/show_bug.cgi?id=46779
--- Comment #9 from Lorenzo Ferrillo lorenzofer@live.it --- I belive it isn't still ready to be submitted, for now I'm just updating it when I can, as it seems to reasonably work in this use case (I'd like to test others cases)
Also I don't know how to regulate with the fact it is still require a native d3dcompiler to properly function.
Also what the patch do may be fundamentally different on Windows. I would need to understand on which level the ID3DXEffectCompiler BaseEffect methods work.
I may submit as a request for comment on the wine-devel mailinglist.