http://bugs.winehq.org/show_bug.cgi?id=11705
Kai Blaschke webmaster@thw-theorie.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |webmaster@thw-theorie.de
--- Comment #12 from Kai Blaschke webmaster@thw-theorie.de 2008-05-07 12:24:24 --- When I get an object into view which is not rendered correctly, Wine spams this to the console over and over again:
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3288 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 410 fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 284
This has also been reported in the AppDB to happen in some other shader-using games, like Painkiller, NWN 2 or The Witcher, so it seems to be a global problem which is not just EVE specific.