http://bugs.winehq.org/show_bug.cgi?id=31442
--- Comment #27 from Henri Verbeet hverbeet@gmail.com 2012-10-03 04:29:28 CDT --- Usually you should see what threads are involved in a deadlock. (I.e. "... wait timed out in thread <tid1> blocked by <tid2>, ..." messages.) There's no mention of d3d9 or wined3d in the backtrace though, so either those aren't involved in the deadlock, or what you're seeing isn't so much a deadlock as the rendering thread just dieing. There's no mention of xcb_wait_for_reply() either, so this is definitely not bug 31406.