http://bugs.winehq.org/show_bug.cgi?id=18799
Summary: Crysis: Silent crash after first intro scene Product: Wine Version: 1.1.22 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-ddraw AssignedTo: wine-bugs@winehq.org ReportedBy: liquitsnake@gmx.net
This appeared between 1.1.18 and 1.1.19: Crysis seems to crash after first intro scene with the alien ship opening. Just before the second scene with the airplane would start, it falls back to the desktop. No suspicious console log.
Regression test: 014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit commit 014c4bfc70a4d4e60f033d579d1be13a46f65170 Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Apr 9 18:40:57 2009 +0200
wined3d: Save some memory in vertex buffers.
In most cases we're fine with the vbo and glMapBuffer and never use the actual heap memory copy. Try to stick to just the vbo copy and avoid allocating the extra heap memory. In case it is needed(emulation or vertex conversion), fall back to the old double buffering mode.
:040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3 0447d35c1e1a2037a962b49802a03a9dad1bf59e M dlls