https://bugs.winehq.org/show_bug.cgi?id=43050
Bug ID: 43050 Summary: Corrupted/Missing graphics in Rise of the Tomb Raider (DX11) Product: Wine Version: 2.8 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs@winehq.org Reporter: fincer89@hotmail.com Distribution: ---
NOTE: The game requires steps in https://bugs.winehq.org/show_bug.cgi?id=40450#c9 to work. The instructions apply to Wine 2.8 Staging Git but not maybe to newer Wine versions.
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After successfully launching ROTTR on 64-bit Windows Steam client and using lowest graphics settings (http://i.imgur.com/58mRqUz.jpg) the gameplay looks like this (you have just started a new game):
Case A:
https://i.imgur.com/TyfM7GR.png (Output log file, 182 MB: https://www.dropbox.com/s/j4a4j2wwtuhg05b/rottr-full-log-wine-staging-git-2....)
Case B:
However, if you
1) Start a new game 2) quit to the desktop 3) keep the graphics settings as they are (you don't even touch them) 4) re-launch the game and resume your existing gameplay
5) the gameplay looks like this:
http://i.imgur.com/PO2XARH.png (Output log file, 26.5 MB: https://www.dropbox.com/s/l99h84vlh23w2ft/rottr-log-after-resuming-the-game-...)
----------------------------------------------- Linked log files include the following events:
1) Starting 64-bit Windows Steam client 2) Starting ROTTR launcher 3) Launching ROTTR in the launcher 4) Opening the main menu (which includes DX11 graphics)
5)
Case A: Starting a new game in ROTTR main menu + watching an intro movie (file which plays right after starting a new game) + Gameplay for some 5-10 minutes (DX11 graphics)
Case B: Continuing an existing game + Gameplay for some 30 seconds (DX11 graphics)
6) Quitting the game & Steam (Steam throws some unexpected crashes which are also in the log files, just ignore them for now)
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P.S. Sorry I didn't use any attachments, as I thought it would be practically better to use links for multiple images/txt files instead.