https://bugs.winehq.org/show_bug.cgi?id=41585
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED CC| |joseph.kucia@gmail.com
--- Comment #19 from Józef Kucia joseph.kucia@gmail.com --- (In reply to Matteo Bruni from comment #18)
Comment 7 seems right on point. Apparently setting the Windows version to XP triggers UE4 to fallback to OpenGL while these games only bundle the resources for d3d11.
If someone wants to double-check, you might try to run the game on Windows XP (or maybe a newer Windows version but setting XP compatibility for the executable) and see if the same failure happens there.
Yes, UE4 does not try to load the D3D11RHI module when Windows version is older than Windows Vista.