http://bugs.winehq.org/show_bug.cgi?id=30849
--- Comment #102 from Jerome Leclanche adys.wh@gmail.com --- (In reply to Erich Hoover from comment #101)
I have to double check I didn't mess something up, but I think your patch caused a crash.
Problem is, there seems to be a regression from the other day.. looking into it.
err:d3d:wined3d_debug_callback 0x17a100: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.". err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ ../../../wine-multimedia/dlls/wined3d/drawprim.c / 73 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location WINED3D_LOCATION_TEXTURE_RGB (0x20). fixme:d3d:context_check_fbo_status Color attachment 0: (0x2611ff38) WINED3DFMT_B8G8R8A8_UNORM 1672x987 0 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0x26121048) WINED3DFMT_INTZ 1672x987 0 samples.