http://bugs.winehq.org/show_bug.cgi?id=26566
--- Comment #2 from GyB gyebro69@gmail.com 2012-07-06 12:03:48 CDT --- This bug is still present in Wine 1.5.8, when DirectDraw HAL is selected as 3D driver in the game options. Using the software renderer doesn't show the problem.
I found out that the two issues reported earlier are in fact different problems: - the 'mouse pointer leaving trails' issue can be omitted, as it seems to be a known problem. I found references to this problem on this page, under MOUSE TRAILS (ASYNCHRONOUS MOUSE) chapter: http://ladyamber7.tripod.com/gkshoot.html It can be worked around by setting the registry key 'GEngine DisableAsyncMouse'.
- the other problem reported here (the hero leaves an afterimage when moving across the screen) is a different problem, and that one is caused by enabling the game option 'Incremental Rendering'. This option is enabled by default. Disabling the option makes the problem go away. I can't test the game under real Windows, it might be a bug with recent graphics drivers as well.
Fedora 17 x86 Nvidia 250 / driver 295.59 X.Org X Server 1.12.2