http://bugs.winehq.org/show_bug.cgi?id=17398
Summary: Giants: Citizen Kabuto - shadows appear as flickering pixel patterns Product: Wine Version: 1.1.9 Platform: Other URL: http://www.giantswd.org/?file=2 OS/Version: other Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ploujj@gmail.com
Object shadows flicker a lot to a point of being distracting because they are drawn as semi-transparent meshes of pixels instead of solid blobs. The flickering occurs because the mesh patterns keep changing whenever the player's camera rotates or moves. See this image for a static view of a sample shadow mesh: http://plouj.com/blinking-mesh-shadow.png
I'm using a relatively old Wine version because that is what is the latest for Fedora 9. I'm using Fedora 9 x86_64.
My Giants installation has been patched to version 1.4 and it includes the "Graphical Revision Mod v1.01" from http://www.giantswd.org/?file=2 .
Additionally, I get a lot of repeated messages in the console saying: "Zero length vector"