http://bugs.winehq.org/show_bug.cgi?id=29239
--- Comment #13 from PommeGolden lapommegolden@gmail.com 2011-12-04 04:36:09 CST --- (In reply to comment #12)
(In reply to comment #11)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
I'm not sure what version that log is from, but it's not 1.3.34. WineD3D_ChoosePixelFormat() is gone since 1.3.27. The AOE1 demo seems to work fine for me with the OpenGL renderer. Are you running this in a clean prefix? This may also be specific to OS X.
maybe i mixed up with the logs when i tried to upload... i will check again.....
1.1.27 is the last good build for me (though with the screen flicker problem)