http://bugs.winehq.org/show_bug.cgi?id=33478
--- Comment #8 from jack q@cyphernaut.org 2013-08-13 05:48:11 CDT --- Here's the head of the terminal output when running Remember Me (another Unreal Engine game):
http://pastebin.mozilla.org/2846075
once it starts doing the whole:
err:d3d:wined3d_debug_callback 0x1bbac7d8: "glPointSize parameter <size> has an invalid value 'nan': must be greater than 0.000000 (GL_INVALID_VALUE)". err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ ../../../wine/dlls/wined3d/state.c / 1579 err:d3d:wined3d_debug_callback 0x1bbac7d8: "glPointSize parameter <size> has an invalid value 'nan': must be greater than 0.000000 (GL_INVALID_VALUE)". err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ ../../../wine/dlls/wined3d/state.c / 1579 err:d3d:wined3d_debug_callback 0x1bbac7d8: "glPointSize parameter <size> has an invalid value 'nan': must be greater than 0.000000 (GL_INVALID_VALUE)". err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ ../../../wine/dlls/wined3d/state.c / 1579 err:d3d:wined3d_debug_callback 0x1bbac7d8: "glPointSize parameter <size> has an invalid value 'nan': must be greater than 0.000000 (GL_INVALID_VALUE)". err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ ../../../wine/dlls/wined3d/state.c / 1579
it doesn't stop until I quit the game. Strangely enough, it ran better when I ran it to pull this output, but still unplayable (< 10fps)