https://bugs.winehq.org/show_bug.cgi?id=46416
--- Comment #21 from Sveinar Søpler cybermax@dexter.no --- Perhaps something else is at play here. Atm i use wine-staging-git from yesterday, and i do not experience these problems you describe.
I have tested both with vkd3d/d3d12 and dxvk/d3d11.
The "d3d11 Legacy" is supposed to be "the old engine" or something like that, so you COULD give that a try. Ie. it is d3d11 without multithreading++. Like "legacy" for older cards or something like that.
I did not test d3d11 legacy, so i dunno how that works, and i did not test wined3d/d3d11, but dxvk and vkd3d.