http://bugs.winehq.org/show_bug.cgi?id=27793
Summary: Pragmatica freezes at some stages during gameplay Product: Wine Version: 1.3.24 Platform: x86 URL: http://properundead.com/hive/Pragmatica_110611.zip OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: andrew.millington@gmail.com
Removed richedit fixmes
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not attach stream to file fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x21d740, (nil), (nil), 0x10098, 8, 64, 3f, (nil)): to check fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x21fe98,0x21f690): stub fixme:dmime:IDirectMusicPerformance8Impl_InitAudio return dsound(0x2523f20,0) fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x21d740, dmusic = (nil), dsound = 0x2523f20, hwnd = 0x10098) fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x21d740)->(8, 64, 0, 0x21d90c): semi-stub fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x25a3250, 0): stub fixme:win:EnumDisplayDevicesW ((null),0,0x32f698,0x00000000), stub! fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
Example of it freezing
During CONTRACT > PROGMATICA Training 1 > Welcome after you hit the ABORT switch