http://bugs.winehq.org/show_bug.cgi?id=21493
--- Comment #8 from Jeff Zaroyko jeffz@jeffz.name 2010-01-26 15:19:50 --- That's too bad, because the real crash is hard to see if the game's crash handler interprets it.
Try attaching to the process with winedbg after starting the program normally, http://wiki.winehq.org/Backtraces