http://bugs.winehq.org/show_bug.cgi?id=12766
--- Comment #17 from Mike Ruprecht cmaiku@gmail.com 2009-01-03 04:52:05 --- (In reply to comment #15)
This bug seems to be fixed with wine 1.1.12 :-)
Now, I have the cursor correctly drawn, whereas it was not with wine 1.1.11
Confirmed. Mine also works now. :)
Although it throws a ton of these at me:
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Reading from render target with a texture isn't implemented yet, falling back to framebuffer reading"
When the game is held up for a moment, such as when checking if the disk is inserted, it does corrupt a little, but only just. Also, the intro videos are still a little screwed up.
I would imagine once that fixme is fixed, it will work even better.