https://bugs.winehq.org/show_bug.cgi?id=25857
--- Comment #29 from Lorenzo Ferrillo lorenzofer@live.it --- Created attachment 53995 --> https://bugs.winehq.org/attachment.cgi?id=53995 log of obse_loader.exe with d3dx debug and Oblivion Reloaded active
logged with "WINDEDEBUG=+d3dx wine obse_loader.exe 2> wine.txt"
With Oblivion Reloaded active.
quartz error can be ignored, they happen in the base unmodded game aswell.
If it may interst you these are the main page of Oblivion Reloaded: http://www.nexusmods.com/oblivion/mods/45749/
and the source code aswell: https://github.com/Alenett/Oblivion-Reloaded-Source
in particular the file with the code to manage effects: https://github.com/Alenett/Oblivion-Reloaded-Source/blob/master/EffectManage...