http://bugs.winehq.org/show_bug.cgi?id=11021
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral@gmail.com
--- Comment #23 from Matteo Bruni matteo.mystral@gmail.com 2010-06-06 09:55:02 --- (In reply to comment #22) I sent the patch to wine-patches. Now Universal Combat crashes after calling the assembler with a (still unsupported) ps_1_4 shader. Working around that, the game continues a bit further only to crash after a call to the stubbed D3DXLoadSurfaceFromFileInMemory function.