http://bugs.winehq.org/show_bug.cgi?id=21384
--- Comment #10 from Henri Verbeet hverbeet@gmail.com 2010-03-16 16:38:25 --- Created an attachment (id=26847) --> (http://bugs.winehq.org/attachment.cgi?id=26847) debug patch
Does this patch make any difference? The game seems to die because we're making GL calls while the window is already destroyed. This patch avoids some of those, but it'll probably just die on the next one instead.