https://bugs.winehq.org/show_bug.cgi?id=45264
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |https://www.gog.com/game/ca | |ll_to_power_2 CC| |gyebro69@gmail.com
--- Comment #2 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to Matteo Bruni from comment #1)
Is there any free demo available that reproduces the issue?
FWIW the backtrace is very suspicious since the asserting wined3d_from_cs() is apparently called by the CS thread (e.g. see wined3d_cs_run() further down in the call stack) so it shouldn't assert...
As far as I know there was no demo version released.
I also have the GOG.com version of the game and I can reproduce the crash when csmt is enabled with the Nvidia binary drivers in vanilla Wine 3.12, but not in Wine-Staging, thanks to this patch by Józef Kucia: https://github.com/wine-staging/wine-staging/commit/4e570133253d0fe1ec30753c...
which reminds me of bug #45382.
Arch Linux, Wine 3.12 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 396.24