https://bugs.winehq.org/show_bug.cgi?id=42292
Kimmo Myllyvirta kimmo.myllyvirta@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kimmo.myllyvirta@gmail.com
--- Comment #5 from Kimmo Myllyvirta kimmo.myllyvirta@gmail.com --- Created attachment 57165 --> https://bugs.winehq.org/attachment.cgi?id=57165 wine 2.1 debug log
You were faster than me, mid-air collision ;) But I'll post this anyway, might be helpful.
Besides the missing tesselation and compute shader implementation, there are some other things that should improve it. Couple of shaders are not compiling. shadow2DArrayLod doesn't make sense; fixme:d3d_shader:print_glsl_info_log 0(342) : error C1008: undefined variable "shadow2DArrayLod" cubemap arrays not implemented; fixme:d3d_shader:shader_sm4_read_dcl_resource Unhandled resource type 0xa. fixme:d3d_shader:shader_glsl_dump_program_source uniform unsupported_sampler vs_sampler4;
And: Unrecognized opcodes; 0xb4, 0xa1, 0x82, 0x83 Backend can't handle opcodes; dcl_input_ps_siv, dcl_input_ps_sgv, dcl_input_ps, dcl_resource_structured, dcl_stream, ld_raw, ld_structured, ld2dms
+d3d_shader debug log attached, wine-2.1, GTX980 (375.20).