http://bugs.winehq.org/show_bug.cgi?id=16421
--- Comment #3 from Stefan Dösinger stefandoesinger@gmx.at 2008-12-11 07:38:44 --- I found the problem, it was wrong to remove the G16R16 load-time fixup because the in-memory layout of the D3D and OpenGL surface data is different. I'll send a patch