http://bugs.winehq.org/show_bug.cgi?id=21973
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |austinenglish@gmail.com
--- Comment #9 from Austin English austinenglish@gmail.com 2010-07-10 14:34:46 --- I hit this once today in 1.2-rc7. Unfortunately, I had the crash dialog enabled, and I couldn't dismiss it manually to get a good backtrace.
I tried again now, and instead of a crash, I got: fixme:d3d:context_check_fbo_status Depth attachment: (0x1db078) WINED3DFMT_D24_UNORM_S8_UINT 1024x1024 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElements @ drawprim.c / 46 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Color attachment 0: (0x391d1840) WINED3DFMT_R16G16B16A16_FLOAT 960x600 fixme:d3d:context_check_fbo_status Depth attachment: (0x1db078) WINED3DFMT_D24_UNORM_S8_UINT 1024x1024 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElements @ drawprim.c / 46
filling the terminal, and the game slows to a crawl (fractions of a frame/second), with a black screen (though I can see ammo counts/health/etc.).