http://bugs.winehq.org/show_bug.cgi?id=58584
--- Comment #16 from Danny Waser waser@waser.tech --- Created attachment 79218 --> http://bugs.winehq.org/attachment.cgi?id=79218 (abridged) Logs running the AOE using the numa patch for wine
Update: progress report
I can now run Anomaly (AOE) under plain Wine (not even Staging). Build details: I used the tkg build scripts with NTsync enabled (but neither should be needed) and tested my NUMA late patch (based on my NUMA branch). The game launches and runs fine — there are still a few Wine stubs left to tidy up, but none of them block AOE at this point.
About IX‑RAY: I expect the same NUMA/Concurrency work will help IX‑RAY, but the engine also relies on additional “DX11+” features. I tested with VKD3D’s partial DX12 support and hit an unrelated blocker: IX‑RAY calls an NVAPI export that is missing (function id 412753887) in the NVAPI DLL. So the IX‑RAY failure is a separate issue from the NUMA/Concurrency changes.
Attached, you'll find the shortened log of my first successful run of the AOE under wine and in my next comment I'll add the numa.mylatepatch for your convenience.