http://bugs.winehq.org/show_bug.cgi?id=26572
--- Comment #8 from Jens Mühlenhoff j.muehlenhoff@gmx.de 2011-04-16 04:56:35 CDT --- (In reply to comment #7)
I found a workaround : set DirectDrawRenderer to use opengl. (see UsefulRegistryKeys)
I had to set the OffscreenRenderMode to backbufer as well, because the graphics where not updated in fbo mode. This might be a problem with clutter since I'm running Gnome 3.
The deadlock problem is still there though, I'm having trouble to get past the loading screen.
I got into the game with the opengl renderer and was able to click through the first two help screens, but then the screen stopped updating, but sounds where still playing in the background.