http://bugs.winehq.org/show_bug.cgi?id=58495
--- Comment #3 from Stian Low wineryyyyy@gmail.com --- (In reply to Stian Low from comment #2)
Created attachment 79259 [details] GE-Proton-10-15 fixes graphics issues
Should issues like this remain open until vanilla wine also fixes the issue?
Please excuse my confusion regarding vanilla wine d3d vs dxvk/proton variants, but why are these two projects not more closely aligned?
It's so common that GE-Proton fixes graphics related issues lacking in vanilla wine that it begs the question: why are such fixes not integrated into vanilla wine?
I understand different rendering systems play a role across systems but regarding vulkan why is vanilla wine not more aligned with dxvk?
The game is only (semi) functional for vanilla wine using opengl renderer. (`winetricks renderer=gl` which is default)
`winetricks renderer=vulkan` fails to launch the game and throws popup error message: "X: XD3D_InitPerDX: Can't create D3DX context! Error: DDERR_INVALIDPARAMS"
Please advise how to approach closing these types of graphics bugs regarding vulkan. I understand more effort to support opengl but for vulkan, is merging fixes from dxvk not advised?