http://bugs.winehq.org/show_bug.cgi?id=8142
------- Additional Comments From greg87@online.de 2007-02-07 18:49 ------- Things got more verbose: fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2321 fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1680 fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1680 fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1680
need a +shader log ?