https://bugs.winehq.org/show_bug.cgi?id=42738
--- Comment #2 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to Henri Verbeet from comment #1)
Does this application use Direct3D from multiple threads? If it does, this is a duplicate of the existing "StrictDrawOrdering" bugs, and csmt will be the fix for those. It wouldn't be unexpected for this kind of change to make such an issue visible where it previously wasn't. If it only uses Direct3D from a single thread something else may be going on.
How can I find out if it uses multiple or a single thread for D3D?