http://bugs.winehq.org/show_bug.cgi?id=15644
--- Comment #9 from Tobias Jakobi liquid.acid@gmx.net 2008-10-17 15:49:17 --- d3d, d3d_draw trace of Morrowind: http://www.math.uni-bielefeld.de/~tjakobi/wine/morrowind_debug.log.bz2
Had to bzip2 this log, because it go rather huge. Shows again that the engine sucks (uses too much API calls).
Note that I couldn't reproduce the flickering while the trace logging was on (the game was really slow with it). Instead of flickering the waterplane and sprites were never rendered at all (even not when looking at the ground).
The 'game menu' technique again worked here again.
Greets, Tobias